Quick Answer
The beginner goal is constant villager production, clean food and wood flow, scouting, and a simple Feudal plan. Do not memorize a perfect build before you can keep the Town Center working.
Opening Checklist
| Step | Focus | Mistake to avoid |
|---|---|---|
| Start | Queue villagers and gather sheep | Idle Town Center |
| Early food | Lure boar or use safe food sources | Losing villagers to bad lures |
| Wood setup | Send enough villagers to wood for houses and buildings | Getting housed repeatedly |
| Scouting | Find sheep, enemy, and resources | Staring at the base only |
| Feudal plan | Choose scouts, archers, or defense | Reaching Feudal with no plan |
Economy Rules
- Keep the Town Center producing villagers.
- Build houses before the population cap hits.
- Move injured villagers away from risky food.
- Add farms when sheep, berries, and boar run down.
- Spend wood on the buildings your first military plan needs.
Recovery FAQ
If you are housed, build two houses and reset. If food is late, add farms and stop floating wood. If the enemy attacks first, use walls, Town Center fire, and small counter-units while keeping villagers alive.
Related Guides
FAQ
What matters most for beginners?
Constant villager production matters more than a perfect opening.
Which first army should I make?
Pick one simple plan: scouts for mobility, archers for pressure, or defensive units if you are learning.
Why am I always behind?
Usually the Town Center idles, houses are late, or the first military plan does not match the economy.