Quick Answer
Build the party around jobs before numbers: one reliable damage plan, one AP or setup engine, one safety layer, and Pictos or Lumina effects that support those jobs. A passive is strong only if it changes the next fight, not just the stat sheet.
Priority Table
| Layer | Question | Good sign |
|---|---|---|
| Role | Who deals damage, who sets up, who keeps the party alive? | Every character has a job |
| AP flow | How does the party afford its best turns? | Burst turns happen on purpose |
| Safety | What prevents one bad reaction from ending the fight? | Healing or defense is ready before collapse |
| Damage window | When is the enemy actually vulnerable? | Buffs and attacks line up |
| Passive value | Does the Picto or Lumina change the fight? | It solves a real weakness |
Upgrade Discipline
- Do not spread upgrades just because every character can use them.
- Upgrade the character who turns a known wall into a manageable fight.
- Keep one safety passive while testing damage passives.
- If a passive never changes a decision, replace it.
FAQ
Should I stack damage first?
Only if the party already survives. If one missed dodge collapses the fight, add safety before more damage.
Are Pictos or Lumina more important?
Treat them as one build language: Pictos unlock and teach the effect, Lumina lets the party carry the effect into a role plan.
Where should I go next?
Open Pictos & Lumina Lab for passive planning, or Party Build Lab for role balance.