Quick Answer

The first week is about mapping, light, food, tools, a science machine, and a base that can grow into winter prep. Do not settle only because the first campfire feels safe; settle where food, grass, twigs, rocks, and routes are practical.

First Week Route

DayGoalCheck
Day 1Gather grass, twigs, flint, food, and make a torchNever enter night without light
Day 2Map roads, biomes, beefalo, rocks, and food sourcesMark likely base zones mentally
Day 3Build basic tools and collect goldScience machine is now reachable
Day 4Prototype backpack, shovel, spear, and useful basicsDo not overcraft decorations
Day 5Pick base near routes and resourcesLeave space for farms, chests, and fire safety
Day 6Prepare hound defense and food bufferKeep armor, spear, and escape route ready
Day 7Start winter prep laneThink thermal stone, warm gear, and food storage

Base Checklist

  • Grass, twigs, wood, rocks, and food are reachable.
  • There is room for chests, crock pots, drying racks, and farms.
  • The base is not so close to danger that hounds become chaos.
  • Roads or wormholes make exploration efficient.
  • Co-op players know who gathers, scouts, cooks, and fights.

Co-op Role Split

One player should scout and map, one should gather core resources, one should push science and prototypes, and one should manage food if the team is large. Small groups can combine roles, but everyone should know the day goal before leaving camp.

FAQ

When should I make a base?

Usually after enough scouting to compare resources, roads, rocks, beefalo, and food access.

What kills beginners most often?

Darkness, panic fighting, weak food planning, and settling somewhere that cannot support winter prep.

Should every player gather the same items?

No. Split roles so the group gets food, science, map knowledge, and defense at the same time.