Quick Answer
The first week is about mapping, light, food, tools, a science machine, and a base that can grow into winter prep. Do not settle only because the first campfire feels safe; settle where food, grass, twigs, rocks, and routes are practical.
First Week Route
| Day | Goal | Check |
|---|---|---|
| Day 1 | Gather grass, twigs, flint, food, and make a torch | Never enter night without light |
| Day 2 | Map roads, biomes, beefalo, rocks, and food sources | Mark likely base zones mentally |
| Day 3 | Build basic tools and collect gold | Science machine is now reachable |
| Day 4 | Prototype backpack, shovel, spear, and useful basics | Do not overcraft decorations |
| Day 5 | Pick base near routes and resources | Leave space for farms, chests, and fire safety |
| Day 6 | Prepare hound defense and food buffer | Keep armor, spear, and escape route ready |
| Day 7 | Start winter prep lane | Think thermal stone, warm gear, and food storage |
Base Checklist
- Grass, twigs, wood, rocks, and food are reachable.
- There is room for chests, crock pots, drying racks, and farms.
- The base is not so close to danger that hounds become chaos.
- Roads or wormholes make exploration efficient.
- Co-op players know who gathers, scouts, cooks, and fights.
Co-op Role Split
One player should scout and map, one should gather core resources, one should push science and prototypes, and one should manage food if the team is large. Small groups can combine roles, but everyone should know the day goal before leaving camp.
Related Guides
FAQ
When should I make a base?
Usually after enough scouting to compare resources, roads, rocks, beefalo, and food access.
What kills beginners most often?
Darkness, panic fighting, weak food planning, and settling somewhere that cannot support winter prep.
Should every player gather the same items?
No. Split roles so the group gets food, science, map knowledge, and defense at the same time.