Quick Answer
Your first week should stabilize hazard protection, oxygen, sodium, launch fuel, inventory space, and a simple base before chasing distant systems. If you can recharge life support, take off safely, and store materials, exploration becomes much less stressful.
First Week Route
| Stage | Goal | Check |
|---|---|---|
| First planet | Repair scanner, mining beam, life support, and ship | Keep sodium and oxygen visible |
| First launch | Craft or buy launch fuel before wandering far | Never strand the ship empty |
| First base | Build a small base computer, shelter, refiner, and storage plan | Do not overbuild before resources stabilize |
| First station | Sell extras, buy essentials, check upgrades | Save units for inventory and survival help |
| First exploration loop | Scan, gather, return, refine, then expand | Avoid one-way trips with full bags |
Resource Priority
- Sodium for hazard protection.
- Oxygen for life support and emergency crafting.
- Ferrite dust and carbon for repairs and basics.
- Di-hydrogen and metal plating for launch fuel.
- Chromatic metal for early base and quest steps.
- Inventory upgrades before luxury spending.
Base Checklist
Place the first base near resources, a landing-friendly area, and a route you can remember. It does not need to be beautiful. It needs shelter, a refiner, storage logic, and a safe return point.
Related Guides
FAQ
What should I always carry?
Sodium, oxygen, carbon, ferrite dust, and enough materials to make launch fuel.
Should I rush to another system?
Only after your ship, life support, inventory, and basic base loop are stable.
What is the biggest beginner mistake?
Wandering too far with low hazard protection, no launch fuel, and a full inventory.