Quick Answer
Most beginner wipes happen before the breach: the team opens too many angles, forgets the mirror, leaves rear doors unwatched, or rushes the next room after first contact. Slow clearing beats heroic entries.
Mistake Table
| Mistake | Fix | Why it works |
|---|---|---|
| Opening blind | Mirror or slice before entry | Reveals threats without committing bodies |
| Too many angles | Wedge or hold secondary doors | Prevents the fight from wrapping around |
| Stacking too long | Decide breach type before reaching the door | Reduces exposed hallway time |
| Chasing suspects | Clear and secure the current room first | Protects civilians and evidence |
| Forgetting report | Mark bodies, arrests, weapons, objectives | Prevents score loss after a good clear |
FAQ
Should beginners breach fast?
Move deliberately, not slowly forever. The fast part should be the entry after the plan is set, not the planning itself.
What should one player do in co-op?
Assign one player to rear security or evidence calls. A team that only looks forward is easy to flank.
Where should I go next?
Use Mission Routes for map-specific entries and S Rank Checklist once the clear is consistent.