Use the starter path first, then decide whether you need the first walkthrough or a systems page next.
gamewellhub.com/games/lies-of-p/
Lies of P
A Soulslike / Hard Action guide hub for Lies of P, starting with routes, systems, map quests, completion, video guides, and FAQs.
Start Here
Guide Entrances Built Around Player Questions
Lies of P now routes readers through the live articles, hubs, and video pages that can solve the next practical problem first.
Core Navigation
Five Clear Entrances For This Subsite
The first screen keeps the five most common next clicks visible so readers do not have to guess where the site is organized.
Starter Route coverage for Lies of P, starting as an index that...
Systems Systems & BuildsSystems & Builds coverage for Lies of P, starting as an index th...
Maps & Quests Map & QuestsMap & Quests coverage for Lies of P, starting as an index that c...
Cleanup Completion & UpdatesCompletion & Updates coverage for Lies of P, starting as an inde...
Video Guides Video GuidesVideo Guides coverage for Lies of P, starting as an index that c...
Task Map
Click By The Problem You Need To Solve Now
This is not another section list. It separates the five common reader intents: first visit, systems, map blockers, cleanup, and video support.
When the blocker is damage, resources, or loadout choices, start from systems and build routing instead of map pages.
If the problem is route order, locations, regions, or side quest flow, skip straight to the map and quest layer.
When you are cleaning up before or after the finale, use the completion hub instead of backtracking through random posts.
When timing, movement, or arena structure matters, start with video support and then return to written pages for exact checks.
Search Entrances
Fast Paths For High-Intent Searches
High-intent search entrances for routes, builds, resources, cleanup, and endings so players can reach the right guide faster.
Hidden Location Checklist for Lies of P, turning boss, build, shortcut, quest blockers into...
Database And FAQ Lies of P Session End ChecklistSession End Checklist for Lies of P, turning boss, build, shortcut, quest blockers into prac...
Database And FAQ Lies of P First-Hour Mistake AuditFirst-Hour Mistake Audit for Lies of P, turning boss, build, shortcut, quest blockers into p...
Database And FAQ Lies of P Settings Video ChecklistSettings Video Checklist for Lies of P, turning boss, build, shortcut, quest blockers into p...
Database And FAQ Lies of P Video B-Roll ChecklistVideo B-Roll Checklist for Lies of P, turning boss, build, shortcut, quest blockers into pra...
Route Spine
A Subsite Route Spine Built From Live Hubs
Starter Route coverage for Lies of P, starting as an index that can split into dee...
Systems & Builds coverage for Lies of P, starting as an index that can split into...
Map & Quests coverage for Lies of P, starting as an index that can split into deep...
Completion & Updates coverage for Lies of P, starting as an index that can split i...
Video Guides coverage for Lies of P, starting as an index that can split into deep...
Complete Sections
Subsite Database Entrances
Sections are not only categories; they connect starter routes, systems, maps, completion, video, and updates into an expandable guide database.
Topic Clusters
Content Themes Built Around Player Needs
Each theme starts from one high-demand search intent, then expands into routes, checklists, FAQs, videos, and database pages.
Lies of P Boss Order And Power Checks
Sort recommended fights by region, damage pressure, prerequisites, and reward value.
- Main boss route
- Optional boss tiers
- Pre-fight checklist
- Rewards and next steps
Lies of P Builds, Weapons, And Stats
Turn beginner-safe builds, archetype branches, and upgrade routes into replaceable plans.
- Strong early builds
- Stat allocation
- Weapon upgrade route
- Cost of switching builds
Lies of P Shortcuts And Hidden Areas
Index routes around checkpoints, shrines, shortcuts, and hidden entrances.
- Region order
- Shortcut unlocks
- Hidden area entrances
- Return points when stuck
Lies of P NPC Quests And Endings
Place fragile quest steps, key choices, and ending requirements on a timeline.
- NPC timelines
- Choice impact
- Missable-feeling steps
- Ending requirements
Lies of P NG+, DLC, And Challenge Cleanup
Plan post-game, DLC access, NG+ inheritance, and optional challenge preparation.
- DLC access conditions
- NG+ inheritance
- Endgame gear list
- Challenge route
View Full Expansion Notes Batch topic and maintenance notes are collapsed so route, section, and video paths stay first.
Site Positioning
The Lies of P site is part of the 500-site expansion plan. It starts by covering four search-heavy needs: boss order, builds and gear, shortcuts, missables.
This site begins as a stable index. Future work should split it into specific quests, gear pages, map routes, system explainers, update notes, and video-led guides as demand appears.
Live Sections
| Section | Page | Search Need |
|---|---|---|
| Starter Route | Starter Route | What to do first and which early goals matter |
| Systems & Builds | Systems & Builds | How to judge core systems, gear, characters, or resources |
| Map & Quests | Map & Quests | How to route regions, missions, and cleanup |
| Completion & Updates | Completion & Updates | Collectibles, achievements, updates, and long-tail content |
| Video Guides | Video Guides | Which routes, missions, systems, or collectibles need motion demos |
Baseline Content Added
| Guide | Use case |
|---|---|
| Lies of P First-Hour Route: What to Do First, What to Skip, and When to Branch Out | A first-hour route for Lies of P, built to help players move from opening goals into systems, map checks, and later cleanup without wasting time. |
| Lies of P Systems Priority: Builds, Resources, Upgrades, and Difficulty Checks | A systems priority guide for Lies of P, focused on what to learn first before committing resources, builds, or upgrades. |
| Lies of P Map and Mission Route: Regions, Objectives, Side Paths, and Cleanup | A map-and-mission route for Lies of P, designed to separate main progress, optional paths, and later cleanup into clear lanes. |
| Lies of P Common Mistakes Checklist: Progress Blocks, Bad Habits, and Recovery Steps | A common-mistakes checklist for Lies of P, covering progress blockers, avoidable habits, and recovery steps after a bad route. |
| Lies of P Video Watch Plan: What Needs Motion Demos, Official Footage, and Future Video Guides | A video watch plan for Lies of P, listing which routes, fights, systems, or collectibles should become video-backed guides later. |
Expansion Plan
Prioritize 10 high-intent pages next: beginner FAQ, first-hour route, system basics, gear or character picks, map route, collectible checklist, update tracker, common mistakes, video quick checks, and community questions.
Depth Wave Guide Entries
| Guide | What it solves |
|---|---|
| Lies of P Beginner FAQ Expanded | Beginner FAQ Expanded for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Settings and Controls Check | Settings and Controls Check for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Early Resource Priority | Early Resource Priority for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Solo and Co-op Start Plan | Solo and Co-op Start Plan for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Difficulty Choice Guide | Difficulty Choice Guide for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Starter Build and Loadout | Starter Build and Loadout for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Upgrade Path Checklist | Upgrade Path Checklist for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Weapon and Tool Role Table | Weapon and Tool Role Table for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Economy and Farming Loop | Economy and Farming Loop for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Mistake Recovery Flow | Mistake Recovery Flow for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Map Route First Pass | Map Route First Pass for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
| Lies of P Mission Order Checklist | Mission Order Checklist for Lies of P, focused on practical blockers around boss order, stamina windows, upgrade breakpoints. |
Top Site 50-Page Wave
| Guide | Use |
|---|---|
| Lies of P Quest Choice Risk Table | Quest Choice Risk Table for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Meta Build Watch | Meta Build Watch for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Video Rights and Attribution | Video Rights and Attribution for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Video Production Brief | Video Production Brief for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Video for Story Route | Video for Story Route for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Video for Collector Route | Video for Collector Route for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Video for Settings and Comfort | Video for Settings and Comfort for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Video for Update Summary | Video for Update Summary for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Video for Single-Question Pages | Video for Single-Question Pages for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Safe Route Checklist | Safe Route Checklist for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Safe Decision FAQ | Safe Decision FAQ for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Safe Recovery Plan | Safe Recovery Plan for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Safe Session Plan | Safe Session Plan for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Safe Priority Table | Safe Priority Table for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Fast Route Checklist | Fast Route Checklist for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
| Lies of P Fast Decision FAQ | Fast Decision FAQ for Lies of P, turning boss, build, shortcut, quest blockers into practical next steps. |
Next-Click Entries (uxflow2)
| Page | Use case |
|---|---|
| Next Click Route | choose the next useful click from the hub |
| Homepage Orientation | read the hub without losing the main path |
| First Blocker Triage | classify the first blocker before opening more tabs |
| Return to Hub Loop | use the hub as the reset point after each guide |
| Short Session Plan | turn a short session into one clear objective |
| System Entry Map | decide which system page should be opened first |
| Build or Route Choice | choose between changing build and changing route |
| Resource Spend Check | avoid spending into the wrong problem |
| Loadout Comfort Check | separate weak gear from weak execution |
| Upgrade Priority Ladder | rank upgrades by immediate player value |
Routing Rules
- Start with Next Click Route and First Blocker Triage to classify the problem.
- Every page keeps a path back to the hub, section hubs, and related next reads.
- Later deep pages should split these entries into boss, quest, gear, map, timestamp, and database guides.
Next-Click Entries (uxflow3)
| Page | Use case |
|---|---|
| Next Click Route | choose the next useful click from the hub |
| Homepage Orientation | read the hub without losing the main path |
| First Blocker Triage | classify the first blocker before opening more tabs |
| Return to Hub Loop | use the hub as the reset point after each guide |
| Short Session Plan | turn a short session into one clear objective |
| System Entry Map | decide which system page should be opened first |
| Build or Route Choice | choose between changing build and changing route |
| Resource Spend Check | avoid spending into the wrong problem |
| Loadout Comfort Check | separate weak gear from weak execution |
| Upgrade Priority Ladder | rank upgrades by immediate player value |
Routing Rules
- Start with Next Click Route and First Blocker Triage to classify the problem.
- Every page keeps a path back to the hub, section hubs, and related next reads.
- Later deep pages should split these entries into boss, quest, gear, map, timestamp, and database guides.
Next-Click Entries (uxflow4)
| Page | Use case |
|---|---|
| Next Click Route | choose the next useful click from the hub |
| Homepage Orientation | read the hub without losing the main path |
| First Blocker Triage | classify the first blocker before opening more tabs |
| Return to Hub Loop | use the hub as the reset point after each guide |
| Short Session Plan | turn a short session into one clear objective |
| System Entry Map | decide which system page should be opened first |
| Build or Route Choice | choose between changing build and changing route |
| Resource Spend Check | avoid spending into the wrong problem |
| Loadout Comfort Check | separate weak gear from weak execution |
| Upgrade Priority Ladder | rank upgrades by immediate player value |
Routing Rules
- Start with Next Click Route and First Blocker Triage to classify the problem.
- Every page keeps a path back to the hub, section hubs, and related next reads.
- Later deep pages should split these entries into boss, quest, gear, map, timestamp, and database guides.
Next-Click Entries (uxflow5)
| Page | Use case |
|---|---|
| Next Click Route | choose the next useful click from the hub |
| Homepage Orientation | read the hub without losing the main path |
| First Blocker Triage | classify the first blocker before opening more tabs |
| Return to Hub Loop | use the hub as the reset point after each guide |
| Short Session Plan | turn a short session into one clear objective |
| System Entry Map | decide which system page should be opened first |
| Build or Route Choice | choose between changing build and changing route |
| Resource Spend Check | avoid spending into the wrong problem |
| Loadout Comfort Check | separate weak gear from weak execution |
| Upgrade Priority Ladder | rank upgrades by immediate player value |
Routing Rules
- Start with Next Click Route and First Blocker Triage to classify the problem.
- Every page keeps a path back to the hub, section hubs, and related next reads.
- Later deep pages should split these entries into boss, quest, gear, map, timestamp, and database guides.
Next-Click Entries (uxflow6)
| Page | Use case |
|---|---|
| Next Click Route | choose the next useful click from the hub |
| Homepage Orientation | read the hub without losing the main path |
| First Blocker Triage | classify the first blocker before opening more tabs |
| Return to Hub Loop | use the hub as the reset point after each guide |
| Short Session Plan | turn a short session into one clear objective |
| System Entry Map | decide which system page should be opened first |
| Build or Route Choice | choose between changing build and changing route |
| Resource Spend Check | avoid spending into the wrong problem |
| Loadout Comfort Check | separate weak gear from weak execution |
| Upgrade Priority Ladder | rank upgrades by immediate player value |
Routing Rules
- Start with Next Click Route and First Blocker Triage to classify the problem.
- Every page keeps a path back to the hub, section hubs, and related next reads.
- Later deep pages should split these entries into boss, quest, gear, map, timestamp, and database guides.
Topic Cluster Batch 100 Entries
| Page | Use case |
|---|---|
| Lies of P First Session Route Map | choose the first useful objective without scattering attention |
| Lies of P Settings Comfort Check | remove control, camera, and readability friction before pushing progress |
| Lies of P Early Risk Reset | recover when the opening route becomes unsafe or too expensive |
| Lies of P Short Session Objective | turn a short play session into one clear and measurable task |
| Lies of P New Player FAQ | answer the first questions before deeper route pages are needed |
| Lies of P Build Direction Picker | choose a build lane from role, comfort, and available resources |
| Lies of P Resource Spend Ladder | rank what to spend, save, test, or delay before committing |
| Lies of P Upgrade Stop Rules | know when an upgrade path should stop and the route should change |
| Lies of P Role Loadout Table | match tools, weapons, or systems to the job they actually solve |
| Lies of P System Troubleshooting | diagnose weak progress, unclear menus, bad damage, or missing unlocks |
| Lies of P Map First Pass Route | make the first sweep useful without chasing every marker |
| Lies of P Quest Order Board | sort story, side, training, and cleanup objectives into a readable queue |
This wave adds five topic clusters to the game site: starter, systems, map, cleanup, and video. Each cluster starts with five split-ready pages for future boss, route, collectible, build, or timestamp guides.